Wednesday, June 1, 2011

Starcraft 2 Heart of the swarm and new units?


HEY GUYS SC2 Heart of the swarm trailer has been posted on the Blizzard's website
I am so excited...multiplayer mode is not announced yet though

So, what is the story on the single campaign mode?

The Queen of Blades is gone. On the hellish planet Char, Jim Raynor harnessed the power of an ancient Xel’Naga artifact in a desperate bid to stop the zerg Swarm from overrunning the Koprulu sector, and the artifact restored Sarah Kerrigan to her human form. Without their queen to guide and unify them, the Swarm has fractured into several broods scattered throughout the Koprulu sector. One of the greatest threats to the galaxy has been neutralized... or so it seems. BLAH BLAH BLAH...
Here are some gameplay screenshot
StarCraft II: Heart of the Swarm Preview
The 2 new units in starcraft 2 Heart of the Swarm
Baneling mutation choice betweeen two new units entitled either a Splitterling or a Gorgeling

Splitterlings are a strain of Banelings. They can be split into smaller subunits upon "death". It splits into a medium version (20 hp, 10 damage) and a small version (10 hp, 5 hp)

Gorgelings are a strain of Baneling. Their subatomic acid devolves enemies into their component matter, which the zerg can collect and use as resources.

Here is the short video i found in the youtube -> splitterlings and gorgelings

Well, for Terran and Protoss , I'm not sure whether it is official yet, but i managed to dig out some of the new units in the battle net forum:)

Terran
Cobra from SC2 alpha
10 +15 damage, anti air attack and slow effect. Rate of 2.
costs 125/75 and has move speed on 2.95
armour of 1 and health of 150
Range of 7. Attacks while moving.
And looks like a diamondback

Predator Fighter from SC2 alpha
4 x4 damage, anti air attack only, rate of 1.25
costs 150/100 and has move speed of 3.95
armour of 0 and health of 150
Range of 5.
Has ability to turn into a PDD that blocks 1 missle/second until it turns back into a fighter
Unsure of what it looks like, never saw the concept idea

Flying fortress
Lift of a planetary fortress for 400 gas. Only one can lift off at a time. Has a move speed of 1.41, and its range is boosted to 8, or 9 with the upgrade. is affected by air weapon/armour upgrades, as well as the structure upgrades.
Has a 16 unit cargo bay, 24 after the upgrade. Has max armour of 8. deals splash damage vs ground, no anti-air attack. Is a structure, massive and armoured. Each weapon upgrade is +5 damage, armour upgrade is +1 armour.
Landing the Flying Fortress does not give a refund, but the fortress that landed is still counted as the flying fortress so can be lifted off for free. Until it dies, no other planetary fortress can be converted into a flying fortress

Protoss:
Dark Archon
Has abilities Temporal Shift, Maelstrom and Mind Control
Temporal Shift = makes a unit invincible, but unable to do anything but move, for 8 seconds. The unit can still take damage, however it is unable to go below 1 health. The target can be allied or enemy units.
Maelstrom = Stuns all bio units in the target area for 8 seconds (im pretty sure it was 8). Radius of stun is 2.
Mind Control = Costs all the Dark Archons shields, but permanently takes control of the target unit.

Stats - 25 health, 250 shields, 250 energy, 2.81 move speed, armour 0, made from 2 templar morphing together into a Dark Archon, and it takes 17 seconds. Templar are still able to become normal Archons if they want to.

Reaver
Works like a carrier, except the 'interceptors' are now scarabs, 15 mineral bombs that chase a target dealing 100 damage vs armoured, 50 v light and 75 vs everything else, and the scarabs have a 5 second delay between shots. it is difficult but possible to dodge the reavers shots. it has the same stats as the siege tank for durability, its move speed is 0.96 and its cost is 250/125. 10 range, hanger size of 5 or 10 with the upgrade. another upgrade boosts scarab damage from 50-75-100 to 62.5-93.75-125

Scout
Wraith from the campaign, but with void ray durability and +2 +2 damage for each missile, as well as detection as opposed to cloaking just cause i felt like adding it.

Zerg

Lurker
we all know what it is i wont re-suggest it

Consumer
Devourer, but with a faster rate, and more power, for becoming a 4 supply unit
as opposed to 20 explosive damage, its now 30 damage, and the splash on the effect is also with the attack from it

Wasp
Fast Tier 1 scout unit, available once a wasp nest is built, has a move speed of 4.25 and is unaffected by terrain. Deals 10 damage with a rate of 1.25, but each attack injects poison into the target that deals a bonus 30 damage, or 60 vs biological, over the next 90 seconds. Has a health of 50, and armour of 1, with cost of 50/25, and it takes a total of 45 seconds to build a swarm. they take up 1 supply.

Provided by Mike in the forum
Oh ya...in case anyone missed out the trailer, Here is the link
Oh ya...I just started to play SC2, so add me as friend if u like? my ID is Jetyen:) 717


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